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3 Pokémon Titles That Were Denied the Appreciation They Earned

In the wake of a vision of world peace courtesy of Pokemon Go, there's no question that the creature-catching franchise stands as one of the most mainstream video games in existence. The iconic Pikachu is just as recognizable as Disney's mascot, if not more so. The persistent pandemonium surrounding card prices guarantees near-daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Even, fan-made Pokémon games go viral every year.

However in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These represent titles that failed to receive their fair shake, or were buried under the hype of the core series. These are Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a companion. Admittedly, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Reviews from its release said Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream dedicated to running the game continuously. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Are you aware that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


Given dozens of mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu

The writer

Shannon Hall

A seasoned journalist with over a decade of experience in digital media, specializing in tech and culture reporting.

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